Trying out RPG Maker VX Ace

October 12, 2014

Well, I’d never have figured I would get into this sort of 2D game making tool but Humble Bundle’s (now over) Game Development competition had me psyched. I purchased VX Ace and worked on a mini-game for 3 weeks. Sadly, a week before submission I had to jump into Industrial Training and was forced to drop this small project. Oh how I wish I could have submitted it.

Nevertheless, I had some pretty fun and wonderful experiences, and really ventured into RPG Maker VX Ace in those three weeks.

166 hours into it! I know others probably have in the thousands, but I guess it goes to show that if you’re spirited enough you can keep going at it no matter how alien it is to you at first.

In an attempt to make my main menu different from the other submissions, I jumped into RPG Maker’s scripting engine which runs on Ruby. I’d never touched Ruby as a language before, so this was a fresh first.

With those minor alterations to the base code for the main menu, I was able to add a credits and controls page for players. If I had more time on my hands, I know I would have done so much more!

Added some shameless self promoting in the credits as well, all in good fun!
The Credits page that players will see.

Setting up the first mountain village was pretty easy after figuring out what each button did in RPG Maker VX Ace.

I relied heavily on GIMP 2.8.10 to produce certain tiles and images I needed. Whilst art and drawing is most definitely not my strong suit, I figured out how to do some pixel art in GIMP. The workflow is quite different for producing pixel based art instead of the usual brush style work.

Finally, here is a look at a bit of the game itself running and interacting with NPCs.

Making up the world that Suria would explore to reach his destiny was one of a lot of fun! I wrote down different story endings, discussed some with a close friend and threw ideas back and forth. If there was one thing I wished more for than being able to submit my project, it would have been to have a partner to work alongside with (and the option to export to Linux!).